Check out this video demonstrating some of the animation and physics in the game:. The dunks look amazing, as do layups, sharp passes, dribble moves and such. Some players are one-foot leapers and others are two-foot leapers, and that is represented in the game. It adds for a nice bit of realism and even more individuality with each player. More and more signature movements have been added as well. It is the closest thing to real-life competition with NBA stars.
A few slight misses on facial renders and the omission of silly neck tattoos are just minor issues for me. There is a lot to like about the look of this game. The animations are top-notch, and the player models are far from poor. Visually, this game isn't perfect, but it is very solid. Looking at the controls can be intimidating, but it isn't as if you can't play the game before mastering them all. The basics are the same with the exception of the advanced dribble moves being executed with the right stick.
We all like to flush it and create highlight-reel plays, but dunking and going to the bucket strong does require some practice. After a few slams, it really started to feel natural for me. Mastering a good number of the Control Stick moves is a goal to shoot for over the next month.
Speaking of that, here are two videos of gameplay from teams other than the Miami Heat and Oklahoma City Thunder:. This is the best aspect of the game. The quality begins from the moment one of your players is controlling the ball. You can feel the difference when being guarded by bigger players, yet there is so much control over player movements.
When the ball is deflected, blocked or simply caroms off the rim for a rebound, there is more life to the rock. Passing the ball has far more rhyme and reason.
Directional passing is vastly improved and can finally be depended upon as a viable way to move the ball quickly. In previous versions this needed to be tuned, and it is clear that has happened in NBA 2K That said, defenders will get their hands on more passes if you are careless. The great thing about this is that the deflections and steals happen realistically. There always seems to be a clear visual definition as to why that foot pass you just tried to throw was intercepted.
Realism is really a common quality throughout various aspects of the gameplay and focus. In instances where players are caught in a switch, it is easier to take advantage of mismatches. The speed difference between point guards and bigs is distinct enough for the little man to beat the big to the hoop, in most instances.
There are big men with extraordinary lateral movement like Dwight Howard , Joakim Noah and Anderson Varejao, who can keep from being embarrassed in pick-and-roll defense. Yet they are the merely exceptions. Again, this is a hint of authenticity, and true basketball fans will appreciate these aspects of the game. There are certainly moments of flair.
The alley-oop plays have a new dimension. You can throw these passes to yourself this year. If you want to toss one off the glass and slam it through, it can be done in the right situation. I wouldn't advise trying it from the free-throw line in a half-court set—that probably won't work out too well. If you're looking to go Lob City with a teammate, you'll have more options this year.
If there are players on both the left and right of you, you can choose who the lob pass is going to with the right stick. This is just one aspect of the new-found control in the passing game. Gamers can also choose when to throw a bounce pass, and with the sharp physics engine this choice can be the difference between a turnover and a dunk.
The gameplay enhancements aren't solely related to what you do with the controller. The A. Players run more crisp plays; they play more decisively and more true to their real-life tendencies. For example, Danny Granger and Michael Beasley never met a shot they didn't like. The guns on each team will take much quicker shots than other players. In the fourth quarter, the stars will get the ball, and they will attempt to carry their teams.
The CPU plays at a faster tempo. Until now, I had never played a basketball video game that forced me to sprint back on defense. That is awesome. This is clearly the best gameplay ever in a basketball video game.
For years, 2K Sports has been the master of presentation in sports video games. This year, the presentation goes more Hollywood, or should I say Brooklyn. It starts from the intro when you pop in the disc. Check out the Shawn Carter-infused welcome for gamers:. It's not as if all of the songs feature Jay-Z, though quite a few do. The videos to the songs are incorporated during pregame hype videos. If you don't like Jay-Z or the other featured artists, you can turn off the music.
It might leave things a little bland, though. The music is really a soundtrack to everything you do in the game. From a pure basketball sound and presentation standpoint, this games has its ups and one down. However, there are more instances where great plays deserve more hoopla, yet they are ignored or understated. The opposite end of the spectrum occurs at times as well, as some basic dunks send the commentators into an inappropriate frenzy.
That is really a shame considering NBA 2K12 was so good in this area. Install Steam. NBA 2K Global Achievements. What is the main difference of playing between Simulation and Casual? Showing 1 - 4 of 4 comments. Boyd View Profile View Posts. Last edited by Boyd ; 20 Oct, pm.
Kartana View Profile View Posts. Sim is supposed to be more realistic. You and the AI misses more shots etc. I just leave it at default. Unanswered How do you play a scheduled practice in the Association mode? Unanswered I always unlock all the shoes, It always shows one shoe still locked. Why is this? Unanswered How do I get star status in my player? Ask A Question. Keep me logged in on this device. Forgot your username or password? How do you add your own classic teams for nba 2k 16 for xbox?
Can you turn up your skills on a created player on 2K 11 Xbox ?
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